An independent game development and animation studio forging immersive, dark, and systems-driven interactive experiences.

ORIGIN & VISION
Founded with an obsessive dedication to craft, atmosphere, and mechanical cohesion, tasteslikemetal operates at the intersection of tactile environmental storytelling and high-fidelity real-time art.
We believe the most memorable gaming experiences emerge when the world itself is the primary teacher. Rather than cluttering the screen with arbitrary HUD markers and artificial waypoints, our design philosophy embraces pure diegetic immersion: physical conduits, mechanical machinery, tactile feedback, and atmospheric sound design that directly inform player action.
Our flagship project, Glassborne, embodies this ethos entirely. Developed in Unity, the game challenges traditional exploration tropes by turning the protagonist’s vital life fluid into the physical currency that activates dormant industrial chambers and solves intricate environmental puzzles.

CORE CAPABILITIES
High-end technical art, custom physics conduits, and cinematic animation workflows.
SYSTEMS-DRIVEN PUZZLES
Interconnected mechanical systems where player decisions yield tangible, irreversible changes to physical environments and energy distribution networks.
ATMOSPHERIC REAL-TIME ART
Custom shader authoring, real-time volumetric lighting, and fluid dynamic simulations tuned for optimal multi-platform performance and striking contrast.
TECHNICAL RIGGING & PREVIS
Advanced character setup, mechanical creature articulation, performance capture cleanup, and high-impact cinematic staging.

COLLABORATE WITH US
Whether evaluating Glassborne for publishing or seeking specialized technical art co-development services, we welcome meaningful industry partnerships.

